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CH47 Chinook - Unreal

Reduces my poly count from 398K to 49K tris to make it more game ready. I then brought it into unreal 5 to advance my understading on creating game ready assets. Modeled in maya, baked and textured in substance painter, and rendered in unreal 5.

49K tris

49K tris

398K tris

398K tris

49k tris

49k tris

398K tris

398K tris