The overall goal of this project was to get acquainted with Mari. Modeled the entire scene, except the tree, in Maya. The robot and his satchel were textured using Mari. I only used Substance painter to get edge wear. I used xgen for the field grass because of its function to randomize grass quickly and only in my camera view. The main dirt pile was done with displacement. The large rocks and grass in the dirt pile were done with MASH. I used Mash for the dirt pile because I wanted to make it look like the rocks and grass were not place in a particular direction. I found MASH to be very useful for this. The only problem was that it created actual geo. Photoshop was my main compositing software. Concept by Jakub Rozalski.