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Lygodactylus williamsi - Blue Gecko

This is a personal project of a blue gecko. The purpose of this project was to create a cinematic shot in Unreal. I modeled in Maya and zbrush and textured in Substance painter. I used mega scan assets for the foliage, the log, and moss. However, I used MASH within Maya to scatter the moss. This was my first time using Unreal and learned a lot.

Final Render in Unreal 5

Final Render in Unreal 5

Zbrush sculpt pose

Zbrush sculpt pose