At this point I am call the character work done. I decide to do the look dev in Maya/ Arnold because I already had the light set up, and felt it would be quicker for me to update his textures than to set up my Unreal/ Marmoset scene. I also updated his topology just slightly on his arms because I wanted his scales to have the silhouette from the hi res model. He is now at 158K tris. Lastly, while I was texturing this guy I also started the rig (I am by no means a rigger) so I can flex a little bit of my skills and to give this guy life. As of right now, just his head and arms are skinned so I could pose him for the shot. Next step is to bring him into Unreal for final.